Jan 17, 2007, 11:25 AM // 11:25
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#21
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by S_Serpent
OK, I DON'T CALL FOR BUFFS ASLONG AS WE DON'T GET ANYMORE NERFES, ELES ARE BALANCED ATM!
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Youre joking right? you havent seen the 9000 threads abotu how the only ele skills used currently are overpowered?
Quote:
Originally Posted by bungusmaximus
Argh, sorry for my fuzzy writing up there, I actually meant elite skills >slaps himself<
The list mentioned are indeed really useful skills.
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Searing Flames, Blinding Surge, Ether Prism, Ether Prodigy, Mind Shock, Second Wind...
Need i continue with the amount of decent and used elites that have been/currently used in high level PVP play?
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Jan 17, 2007, 01:45 PM // 13:45
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#22
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Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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Quote:
Originally Posted by MistressYichi
Youre joking right? you havent seen the 9000 threads abotu how the only ele skills used currently are overpowered?
Searing Flames, Blinding Surge, Ether Prism, Ether Prodigy, Mind Shock, Second Wind...
Need i continue with the amount of decent and used elites that have been/currently used in high level PVP play?
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The way people are thinking everything is overpowered and would lead to burying eles back to the grave where they were before NF. All eles skill used atm, can be easily worked around. Instead of adapting people just call for nerf this and that, so they don't have to do shit about adjusting there builds, eles have been forced since more then over 1.5 year to adapt because of the nerfes, maybe we can start nerfing all other profession for 1.5 and we'll have a chat afterwards when you just got revived with skill that are balanced, compared to the old you would look overpowered then too, while actually your doing the thing your where supposed to do (read the manual for eles: dmg dealers, not Heal Party spammer or blindbot that was all they had). If you would have been hit like the eles with all the nerfes they had you would see what was very wrong with the ele profession!
Don't let me laugh "overpowered"
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Jan 17, 2007, 02:05 PM // 14:05
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#23
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Forge Runner
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I wouldn't call eles a weak class anymore... unless SF and Sandstorm get hit hard on friday, then they're back to being trash.
But I would call Energy Storage a weak primary attribute and I think it needs a buff in some exhaustion-related way... like, for every 4 (3?) points in estorage you get 1 less point of exhaustion. So with 4 Estorage you'd get exhausted for 9 and with 12 for 7.
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Jan 17, 2007, 02:25 PM // 14:25
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#24
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Alleji
But I would call Energy Storage a weak primary attribute and I think it needs a buff in some exhaustion-related way... like, for every 4 (3?) points in estorage you get 1 less point of exhaustion. So with 4 Estorage you'd get exhausted for 9 and with 12 for 7.
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That would be nice. I love Mind Shock but hesitate to take it because I know I wont be able to stop myself spamming it until it's too late.
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Jan 17, 2007, 02:40 PM // 14:40
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#25
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by MistressYichi
Youre joking right? you havent seen the 9000 threads abotu how the only ele skills used currently are overpowered?
Searing Flames, Blinding Surge, Ether Prism, Ether Prodigy, Mind Shock, Second Wind...
Need i continue with the amount of decent and used elites that have been/currently used in high level PVP play?
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Lemme take a cup of coffee and stop babbling before I make a complete idiot out of myself. I was only talking from personal experience, which is somewhat limited i guess :P
Still I kinda wonder how you can put Ether prodigy to good use, since using it is not without risk.
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Jan 17, 2007, 04:28 PM // 16:28
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#26
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Forge Runner
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Quote:
Originally Posted by bungusmaximus
Still I kinda wonder how you can put Ether prodigy to good use, since using it is not without risk.
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O.o
I take it you haven't played any GvG? At least, pre-nightfall? Everyone had an E/Mo runner and the only elementalist elite used was eprod. The way to put it to good use is to not have 50 energy left when it expires... use the 10 regen to actually do something... spamming 15-energy skills seems like a good idea to me!
[skill]Heal Party[/skill] [skill]Extinguish[/skill] [skill]Blinding Flash[/skill]
Shattering eprod at VoD for 300+ damage and instant kill is pretty funny, though. >.>
Quote:
Searing Flames, Blinding Surge, Ether Prism, Ether Prodigy, Mind Shock, Second Wind...
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I wouldn't call ether prism a good elite... probably not even "decent" It's an elite energy management skill that requires you to bring a non-elite emanagement skill (glyph LE) to be effective. In fact, glyph is better than ether prism (imo) and not elite...
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Jan 17, 2007, 04:36 PM // 16:36
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#27
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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I dunno, I don't think that eles are underpowered. They are THE flag-running class, as they can go E/Mo ether prodigy and run that flag endlessly. The problem is, most fire magic spells are insane AoE damage, and only good vs. NPCs or stupid players.
As for Starburst being a crappy elite, wtf are you smoking? E/A, Glyph of Sacrifice, Meteor Shower, Death's Charge/Shadow Prison (the non-elite, I forget the name), and starburst the crap out of a guy.
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Jan 17, 2007, 09:29 PM // 21:29
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#28
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Academy Page
Join Date: Jan 2007
Guild: Neo Trinity Fighters
Profession: N/R
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My friend has an ele and I have tried them out and I do not think they are a weak class. There are a few spells they have that could be nerfed but I agree that people should stop trying to get things nerfed and come up with a clever strategy which makes eles obsolete. That adds quiet a bit of skill into the game and can turn a seemingly invicible class into a useless class no one wants to use anymore untill counter elementalist strategies die out. Thats atleast what happens with amny other games and I am sure the same happens with Guild wars. For example if you put a all rangers against all elementalists I am sure it would be one way massacre which wasnt even funny. A: Rangers have alot better armour including some good upgrades against elementalist damage, hmmm that fire spell doesnt look so attractive anymore. B: They have quite a few spells good agaisnt elemental damage hmmm my spells seem almost useless now whats the point of them... C: Elementalists armour is crap and with an ability to increase arrow damage Rangers can do alot of damage in a short amount of time hmmm I die too quickly I wish I never made an elementalist now... Apart from Rangers though elementalists are very good against most other classes But I am sure there are many other good skills agaisnt elementalists lurking in all the other classes around. O I forgot to mention that the Rangers pet will be causing a nuisance of them self the whole time. Well I hope my imput was useful and look forward to someone proving me wrong about what I said so the debate can continue.
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Jan 17, 2007, 09:34 PM // 21:34
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#29
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Academy Page
Join Date: Jan 2007
Guild: Neo Trinity Fighters
Profession: N/R
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P.S if you hate elementalists stop moaning about them and make a Ranger and let them hate you.
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Jan 18, 2007, 03:29 AM // 03:29
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#30
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Vorianatriedes
Apart from Rangers though elementalists are very good against most other classes
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Except well-played Mesmers. I've always considered elementalists to be the Mesmer's primary food group .
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Jan 18, 2007, 11:33 AM // 11:33
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#31
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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Quote:
Originally Posted by ayame ftw
Blinding Flash
Gale
Lightning Orb
Shock
Storm Djinn's Haste
Windborne Speed
Sandstorm
Obsidian Flame
Ward Against Foes
Ward Against Melee
Ward of Stability
Ether Prodigy
....
and i could make the list alot longer...
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Curious how not a single one of those belongs to the fire-line . .
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Jan 18, 2007, 11:49 AM // 11:49
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#32
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Quote:
Originally Posted by Priest Of Sin
I dunno, I don't think that eles are underpowered. They are THE flag-running class, as they can go E/Mo ether prodigy and run that flag endlessly. The problem is, most fire magic spells are insane AoE damage, and only good vs. NPCs or stupid players.
As for Starburst being a crappy elite, wtf are you smoking? E/A, Glyph of Sacrifice, Meteor Shower, Death's Charge/Shadow Prison (the non-elite, I forget the name), and starburst the crap out of a guy.
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E/A Glyph of Sacrifice, Meteor Shower, Death's Charge, Bed Of Coals, Inferno/Flame Burst, Starburst = (Starburst last cause it pulls you to the target (after Inferno/Flame Burst your target isn't KD anymore)
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Jan 19, 2007, 12:47 AM // 00:47
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#33
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Is that a pve build?
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Jan 19, 2007, 09:16 AM // 09:16
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#34
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Apollo, unfortunately it's not, it was fairly common in HA. And it's terrible, as you've already noticed.
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Jan 25, 2007, 09:51 AM // 09:51
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#35
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Alleji
O.o
I take it you haven't played any GvG? At least, pre-nightfall?
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Well I did, but it was all guesting for guilds that wanted to give GvG a first try, needless to say that we didnt win too often. Im more into TA and every now and then a round of HA, and I'm quite fond of AB, but that's no hard PvP.
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Jan 25, 2007, 11:10 AM // 11:10
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#36
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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I know what a lot of people are refering to when they say there is something wrong with the ele class.
Simply that, barring a few NF skills, they do not do what they were designed to do initially. (Check out the original descriptions of ele's)
That is deal massive damage but not able to take it.
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Jan 25, 2007, 11:25 AM // 11:25
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#37
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Zazoo
That is deal massive damage but not able to take it.
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That's how I've seen ele's the whole time.
The 'problem' is: even if they can deal loads of damage, their armor level is quite low, and the spells aren't cast that swiftly either, making them quite vulnerable, definitely with their limited self-healing capacity.
And in PvP, protection monks aren't rare, which severely limits the use of elementalists: spells like Spirit Bond really pushed ele's back into the utility sort.
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Jan 26, 2007, 09:47 AM // 09:47
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#38
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Since Nightfall they can really take a punch, mystic regen is good for insane health regen (+9 mostly). Paired with aura of restoration it's so solid that I can see ppl crying for nerfs on this forum already. About the utility you are very right though, I mostly play blindbot which can also knock down people quite often, killing something however is much harder.
In PVE good positioning saves everyone, it's possible to finish most quests wearing no armor at all.
Last edited by bungusmaximus; Jan 26, 2007 at 09:58 AM // 09:58..
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Jan 28, 2007, 02:05 PM // 14:05
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#39
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Academy Page
Join Date: Jan 2007
Guild: Neo Trinity Fighters
Profession: N/R
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Elementalists having an awesome health regenerating ability I think that is out of place as it doesnt fit in with the whole theme of Elementalists they are meant to be high damage dealers with the ability to protect themselves using earth magic not being able to heal themselves that well. I think that ability should be nerfed but only good healing abilites that they have should be nerfed. If they want to be able to heal themselves they should have second class monk. Even blood renewal only gives you +6 hp per second with out armour upgrades and necromancers are meant to be good at healing themselves.
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Jan 28, 2007, 11:36 PM // 23:36
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#40
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Ether Prism is shit. Second Wind is weak, I don't expect we'll ever see that played with again without radical balance changes.
Eles are a utility profession, and the slow and steady progression of buffs are giving the profession a minimally acceptable amount of damage dealing capability as well. They can't match physicals in damage output, but they perform other needed jobs and support your physicals with more damage. They aren't a gimped profession by any stretch, but not dominant either, just a solid utility profession that fleshes out builds.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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